Oh, and, I swear to you this list won’t just be me ranting about these magic items. OR, a magic item that when placed in the hands of a creative player-or a player with access to the internet because, you know, Google searches are a thing-can be used in ways that make them more powerful than you might otherwise suspect. When I think overpowered, I’m thinking about a magic item might be listed as uncommon, but is actually as powerful as a very rare or even legendary item. If we exercise restraint, we can avoid many of those issues. I bet half of what we believe to be overpowered magic items are simply a direct result of DMs just going nuts and giving them out way too early in the game. Those aren’t overpowered-they’re legendary items! Just don’t give them to your players until the appropriate levels in the game. But due to trauma to my fragile psyche from repeated bad experiences, I’ve been forever soured to them, and thus they make this list.Īlso, let’s be clear about what overpowered actually is, because some folks think items like the Luck Blade, Ring of Three Wishes, or Armor of Invulnerability are OP. Others are just a little too overpowered and should be adjusted.Īnd, then, there are some of them that NORMAL dungeon masters probably have no problem with. Some of these magic items are hands down game breaking, and the game designers have clearly spent too much time finding traps with their faces. There, did I hype that up enough? Did I get you all worried? Are you just dying to know what they are? Today in the Lair we’re going to talk about ten overpowered, game breaking magic items that will destroy your campaign. If you prefer to watch (or listen) to the video version of this article, you can do so here: Ten Game-Breaking D&D Magic Items.
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